Scale up to 9 items on a wall of gear #17
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Adds 6 new items/stands (Axe, Dagger, Bow, Chestplate, Boots, Gauntlets) alongside the existing sword/shield/helmet — 9 total. Widens the playfield from 1152 to 1600px to fit them in one row (wall-of-gear theme), including explicitly setting window size in
project.godotfor the first time.No changes to
armory.gd/item.gd/stand.gd— they already count items/stands dynamically via group membership, which is the actual point: proving the architecture holds up at 9 items without a rework.Verified headlessly: clean boot/import, all 9 items snap only onto their matching stand (mismatches rejected), win fires exactly at 9/9 (checked at every count 1-8 first), and all 9 fall/settle simultaneously under gravity without instability.
Closes #16