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Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-05 19:01:15 -04:00
.forgejo/workflows Run playtest releases on optibcc's existing act-runner 2026-10-05 19:01:14 -04:00
assets Add sound effects 2026-10-02 23:45:05 -04:00
launcher Fix launcher picking up its own release instead of a game build 2026-10-02 23:32:06 -04:00
scenes Add F1 dev menu: level switching + save-state management 2026-10-05 13:07:07 -04:00
scripts Add F1 dev menu: level switching + save-state management 2026-10-05 13:07:07 -04:00
tools Run playtest releases on optibcc's existing act-runner 2026-10-05 19:01:14 -04:00
.gitignore Auto-release playtest builds when game files change on main 2026-10-05 17:23:10 -04:00
CLAUDE.md Update CLAUDE.md: FORGEJO_NIMBY_TOKEN now has issue scopes 2026-10-04 23:16:56 -04:00
export_presets.cfg Add real Godot render preview to the area editor 2026-10-04 23:59:10 -04:00
icon.svg Add project scaffold and base armory scene 2026-10-01 14:59:28 -04:00
icon.svg.import Commit Godot-generated import sidecar files 2026-10-01 15:28:08 -04:00
project.godot Add F1 dev menu: level switching + save-state management 2026-10-05 13:07:07 -04:00
README.md Drop the 2D game entirely 2026-10-03 10:10:40 -04:00

project-awry

A single-player cleanup/organization sim in the vein of Unpacking and PowerWash Simulator. Something knocked every weapon and piece of armor off their stands in the armory — put it all back where it belongs.

Status

Mid-transition from a 2D top-down puzzle to a first-person 3D game — the old 2D version has been removed. Currently playable: a first-person controller (WASD + mouse-look) and a raycast-based pickup/carry system in a small test room, reachable via Play from the main menu. The actual game areas (Armory, Treasury) haven't been rebuilt in 3D yet — see the repo's Issues for the current backlog.

Getting the game

Recommended: the launcher. Download ProjectAwryLauncher.exe once from Releases (tagged launcher-vN, separate from the game's own playtest-X.Y.Z releases), and keep it around — every time you run it, it checks for the newest game build and downloads it automatically before launching, so you never have to manually grab a new executable again. The actual game files land in a game/ folder next to wherever you put the launcher.

Direct download: if you'd rather skip the launcher, the game's own executable is still attached directly to each playtest release as before — just download and run.

Windows SmartScreen note: none of these builds are code-signed yet (that needs a paid certificate under a verified identity, not something we've set up for early playtest builds). Windows will likely show a "Windows protected your PC" warning on first run. Click More info → Run anyway — this is expected for unsigned indie builds, not a sign anything's wrong with the download.

Running from source

This repo contains two separate Godot projects:

  • The game itself, rooted at the repo root — open it in Godot 4.x and run, or use the editor's default (main scene is scenes/menu/main_menu.tscn).
  • The launcher, in launcher/ — a separate Godot project (its own project.godot), open and run independently of the game.