Add gravity/drop physics to items #14

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opened 2026-10-01 23:14:16 -04:00 by scruffydude · 0 comments
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Dropping an item away from its stand currently just stops it exactly where the mouse was released. Switch items to RigidBody2D so a missed placement falls and settles naturally (gravity + a small bounce), instead of freezing in mid-air.

  • Add a floor collider so dropped items land instead of falling forever
  • Freeze the item (kinematic-style) while being dragged so direct mouse-follow positioning still works; unfreeze on release if it misses its stand
  • Items should NOT collide with each other (separate scope) - only with the floor
  • A successful snap onto a stand should keep the item frozen in place, not let gravity pull it back off

Requested after playtesting 0.1.2.

Dropping an item away from its stand currently just stops it exactly where the mouse was released. Switch items to RigidBody2D so a missed placement falls and settles naturally (gravity + a small bounce), instead of freezing in mid-air. - Add a floor collider so dropped items land instead of falling forever - Freeze the item (kinematic-style) while being dragged so direct mouse-follow positioning still works; unfreeze on release if it misses its stand - Items should NOT collide with each other (separate scope) - only with the floor - A successful snap onto a stand should keep the item frozen in place, not let gravity pull it back off Requested after playtesting 0.1.2.
Nimby referenced this issue from a commit 2026-10-02 12:44:18 -04:00
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scruffydude/project-awry#14
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