Enable item-to-item collision #18
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Items currently only collide with the floor (collision_mask=1), not each other - they overlap/pass through freely. Widen collision_mask to include the items layer too (mask=3) so dropped items physically bump/stack instead of clipping through one another.
No script changes expected - this is purely a collision_layer/mask configuration change on the existing RigidBody2D items from #14.