Scale up to 9 items on a wall of gear #16

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opened 2026-10-02 10:59:01 -04:00 by scruffydude · 0 comments
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Scale up from the current 3 items/stands (sword, shield, helmet) to 9 total, testing whether the existing architecture (scene groups, item_id/stand_id string matching, signal-based win counting) holds up without code changes.

New items: Axe, Dagger, Bow (weapons), Chestplate, Boots, Gauntlets (armor).

Widens the playfield from 1152 to 1600px to fit 9 stands in one row (wall-of-gear theme). No changes expected to armory.gd/item.gd/stand.gd - they already count items/stands dynamically via group membership.

Scale up from the current 3 items/stands (sword, shield, helmet) to 9 total, testing whether the existing architecture (scene groups, item_id/stand_id string matching, signal-based win counting) holds up without code changes. New items: Axe, Dagger, Bow (weapons), Chestplate, Boots, Gauntlets (armor). Widens the playfield from 1152 to 1600px to fit 9 stands in one row (wall-of-gear theme). No changes expected to armory.gd/item.gd/stand.gd - they already count items/stands dynamically via group membership.
Nimby referenced this issue from a commit 2026-10-02 12:44:18 -04:00
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scruffydude/project-awry#16
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