-
released this
2026-10-02 00:59:01 -04:00 | 62 commits to main since this releaseRe-ships the same gravity/drop physics feature as 0.2.0 (issue #14) from a fresh export. 0.2.0 had items staying frozen instead of falling on at least one Windows machine; a diagnostic build with identical item/physics code (just added logging) worked correctly, pointing at 0.2.0 being a one-off bad/stale export rather than a real bug. This is a clean re-export of the exact same main-branch code.
Please confirm items fall under gravity at scene start this time. If they still don't, that rules out "bad export" and we'll dig into root cause properly.
Windows x86_64 build attached below. Built with Godot 4.7.2.
SmartScreen warning: still unsigned — click More info → Run anyway.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)