Add room-shell atmosphere: floor color, ceiling, mocked-up window #46
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Delete branch "task/45-room-atmosphere"
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Closes #45
Adds a warm stone-grey floor material, a ceiling mirroring the floor geometry with a darker material, and a mocked-up window on RightWall (emissive pane + a child SpotLight3D aimed into the room with shadows enabled) to simulate light streaming in. No hole is cut in the wall - kept to mock-up scope.
Purely additive scene content, no script/gameplay changes. Validated headlessly: clean import/boot, plus a disposable check confirming Ceiling/Window/WindowLight exist at the expected positions with shadows enabled. Actual appearance (colors, whether the light angle reads as streaming in) needs a real playtest look.
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