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released this
2026-10-01 23:12:21 -04:00 | 64 commits to main since this releaseFixes a bug found in 0.1.1: once all three items were placed, the win overlay (a full-screen Control) silently blocked every click underneath it, so there was no way to pick an item back up or undo a placement after winning. Same root cause class as the 0.1.1 click fix, just one more node that needed it.
Windows x86_64 build attached below. Built with Godot 4.7.2.
SmartScreen warning: still unsigned — click More info → Run anyway.
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