Add carry-time drop-location preview marker (playtest feedback) #44
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Delete branch "task/43-drop-preview"
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Closes #43
While holding an item, a translucent marker now appears at the exact slot it will snap into on its matching stand, hidden whenever nothing is held. stand.gd creates the marker in code (same pattern as item.gd's set_tint() material) and reuses item.gd's slot-offset formula so the preview always matches where try_snap() will actually place the item.
Validated headlessly via a disposable env-var-gated hook in area.gd (reverted before commit): picking up a sword with none placed yet previews slot 0; after two swords are placed, picking up a third previews slot 2; dropping hides the marker in both cases. The marker's actual visual appearance can't be judged from this sandbox - needs a real playtest look.
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