Add item sets: multiple copies per item type (playtest feedback) #42
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Delete branch "task/41-item-sets"
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Closes #41
item.gd gains set_size/set_spacing exports and slot-offset snap math so same-type items line up in a centered row on their shared stand instead of stacking. armory.tscn room widened (stand spacing 1.5m -> 3.75m, back wall 14m -> 36m, depth 10m -> 16m) and the 9 placeholder items replaced with 47 (Sword 10, Axe 4, Dagger 6, Bow 6, Shield 4, Helmet 5, Chestplate 3, Boots 4, Gauntlets 5).
Validated headlessly via disposable env-var-gated hooks in area.gd (reverted before commit): 10 swords placed sequentially land in 10 distinct slots exactly 0.35m apart; win fires only once all 47 are placed, not at 10; all 47 items settle under gravity within 180 physics frames, no NaN, near-zero final velocity.
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