Add stand signage (playtest feedback) #40

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scruffydude merged 1 commit from task/39-stand-signage into main 2026-10-03 18:52:02 -04:00
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Closes #39

Adds a billboard Label3D above each of the 9 stand pedestals in armory.tscn naming the item it accepts (Sword, Axe, Dagger, Bow, Shield, Helmet, Chestplate, Boots, Gauntlets). Verified headlessly: --import clean, and booting armory.tscn directly (--quit-after 60) produces no errors loading the new Label3D nodes. Billboard-facing behavior itself cannot be visually confirmed in this sandbox.

🤖 Generated with Claude Code

Closes #39 Adds a billboard Label3D above each of the 9 stand pedestals in armory.tscn naming the item it accepts (Sword, Axe, Dagger, Bow, Shield, Helmet, Chestplate, Boots, Gauntlets). Verified headlessly: `--import` clean, and booting armory.tscn directly (`--quit-after 60`) produces no errors loading the new Label3D nodes. Billboard-facing behavior itself cannot be visually confirmed in this sandbox. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Playtest of 0.8.0 flagged that stands give no clue what item belongs
there. Add a billboard Label3D above each of the 9 stand pedestals in
armory.tscn naming the item it accepts.

Closes #39

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
scruffydude deleted branch task/39-stand-signage 2026-10-03 18:52:02 -04:00
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