Add reticle + target/held item highlight #38
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Delete branch "task/37-reticle-highlight"
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Adds a small always-visible centered reticle dot, and tints items while aimed-at (pale yellow) or held (bright white).
Real bug caught while building this:
RigidBody3D/Node3Dhave nomodulateproperty - aCanvasItem(2D) concept mistakenly carried over in the initial port. Fixed via a newitem.gd::set_tint()usingmaterial_overrideon the item's ownMeshInstance3D, so items sharing a base material (soon, once item sets land) won't all tint together.Verified headlessly: aim/look-away/pickup/drop all apply and clear the correct tint at each transition.
Closes #37