3D transition Phase B: real item.gd/stand.gd #34
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Delete branch "task/33-phase-b-item-stand"
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Fresh 3D
item.gd/stand.gd, porting theitem_id/stand_id/group-membership/placed_changed-signal architecture from the deleted 2D version.item.gdgets a publictry_snap()(vs. the 2D version's internal one) since the drop trigger now lives inplayer.gd's carry system; wired via ahas_method()check to keep the carry system generic.Test room gets a Stand added so the full pickup→drop→snap flow is provable.
Verified headlessly: direct
try_snap()checks (miss/snap/mismatch all correct), and the full flow through the real carry system (raycast pickup, drop, snap) confirmed end to end.Closes #33