Fix win overlay blocking input after all items placed #13
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Same bug class as #12:
WinOverlay/WinLabelare Control nodes and inherited the defaultmouse_filter = STOP, so once the win overlay appeared it absorbed every click underneath it — including clicks meant to pick a placed item back up. I deliberately left these two out of the earlier fix on a wrong assumption that blocking input post-win was fine. Setmouse_filter = 2on both.Verified headlessly that
_unhandled_inputreaches item nodes for a click while the overlay is visible (previously swallowed by the overlay). Full click-to-drag still unverifiable in this sandbox for the same pre-existing, documented reason as #12 (fake headless mouse position) — unrelated to this fix.