• playtest-0.1.1 402d9a5568

    scruffydude released this 2026-10-01 23:02:05 -04:00 | 66 commits to main since this release

    Fixes the bug from 0.1.0 where clicking items did nothing. Root cause: ColorRect/Label visuals default to blocking mouse input (Control.mouse_filter = STOP) — the full-screen floor rect alone was swallowing every click in the window. Also switched click detection off physics picking onto a simpler, directly-tested hit-test method.

    Same mechanics as 0.1.0 otherwise: drag the sword/shield/helmet onto their matching stands, win overlay once all three are placed.

    This is the first build where clicking should actually work — please confirm!

    Windows x86_64 build attached below. Built with Godot 4.7.2.

    SmartScreen warning: still unsigned (see 0.1.0 notes) — click More info → Run anyway.

    Downloads
  • playtest-0.1.0 911f82c84f

    scruffydude released this 2026-10-01 21:59:59 -04:00 | 72 commits to main since this release

    First playable build, covering issues #1-#4: pick up the sword/shield/helmet, drag each onto its matching stand, and get a win overlay once all three are placed. Placeholder art (flat colored rectangles) — checking mechanics, not visuals.

    Windows x86_64 build attached below. Built with Godot 4.7.2.

    SmartScreen warning: this build is not code-signed (needs a paid cert under a verified identity — not set up yet). Windows will likely show "Windows protected your PC". Click More info → Run anyway; this is expected for unsigned indie builds.

    Downloads