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released this
2026-10-01 23:02:05 -04:00 | 66 commits to main since this releaseFixes the bug from 0.1.0 where clicking items did nothing. Root cause: ColorRect/Label visuals default to blocking mouse input (Control.mouse_filter = STOP) — the full-screen floor rect alone was swallowing every click in the window. Also switched click detection off physics picking onto a simpler, directly-tested hit-test method.
Same mechanics as 0.1.0 otherwise: drag the sword/shield/helmet onto their matching stands, win overlay once all three are placed.
This is the first build where clicking should actually work — please confirm!
Windows x86_64 build attached below. Built with Godot 4.7.2.
SmartScreen warning: still unsigned (see 0.1.0 notes) — click More info → Run anyway.
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released this
2026-10-01 21:59:59 -04:00 | 72 commits to main since this releaseFirst playable build, covering issues #1-#4: pick up the sword/shield/helmet, drag each onto its matching stand, and get a win overlay once all three are placed. Placeholder art (flat colored rectangles) — checking mechanics, not visuals.
Windows x86_64 build attached below. Built with Godot 4.7.2.
SmartScreen warning: this build is not code-signed (needs a paid cert under a verified identity — not set up yet). Windows will likely show "Windows protected your PC". Click More info → Run anyway; this is expected for unsigned indie builds.
Downloads
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Source code (ZIP)
0 downloads
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Source code (TAR.GZ)
0 downloads
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Source code (ZIP)