Auto-release playtest builds when game changes land on main #72
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Today an applied editor change only reaches players after a manual export +
playtest-X.Y.Zrelease. Automate it with Forgejo Actions:main(runtime paths only: scenes, scripts, assets, project.godot, export preset) + manual dispatch.playtest-<next patch>withProjectAwry-windows-x86_64.exe(the launcher's contract). Idempotent re-runs, and no half-published releases.