Area editor: load Armory + Treasury and apply edits back to the game #68
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The editor only has
_sample_room. Make the real areas editable, with edits flowing back into the game scenes.extract_area.py: convertarmory.tscn/treasury.tscninto descriptors (exact node names, strict about anything it can't reproduce) and fill the catalog with all 14 item types.scene_sha256) so a stale descriptor can never overwrite newer scene changes. Re-extract recovers from drift.Save compatibility:
GameProgresskeys placed items by node name, so names are carried over exactly and can't be renamed in the editor.