Phase D: build Treasury (second area) #51
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Build the 3D Treasury area, reusing the fully generic player.gd/item.gd/stand.gd/area.gd/GameProgress architecture as-is (no script changes needed). 5 items (Crown, Gem, Coin Pile, Trophy, Scroll) matching the original deleted 2D Treasury's theme/palette, with the same room-shell baseline (colored floor/ceiling/pedestals, stand signage) Armory now has. Chain armory.tscn's next_area_scene_path into it.